You can also submit a new open source tool (including tools that provide interoperability) or any enhancement for existing open source projects related to 3D graphics. Tools and open source development: You can submit an application for a new tool or plans to port existing tools to Unreal Engine or create tools that integrate existing software with Unreal Engine.Please note that for institutions, we only accept submissions from degree-granting schools and educators at such schools. Education: Research, educational curricula and course development, student projects, and university programs using or related to Unreal Engine are all eligible.For complex projects, we are looking for more detailed project plans and prototypes. Other non-games verticals: We’d love to see your Unreal Engine projects in other industries, including architecture, automotive, manufacturing, simulation, product design, advertising, VR/AR, and more.We are looking at everything from live-action/animated films and shows to broadcast, live, and location-based events. Film, TV & live events: Real-time technology is transforming the entertainment world, leaving tons of room for experiments and growth. A link to a video of your working prototype is ideal. Please submit game projects that are past the idea/design phase and have at least some form of working prototype. Game development: We love helping Unreal Engine games see the light of day, whether they are brand new or moving to UE5.To ensure that Epic MegaGrants delivers the most value to the community, here are a few considerations: We’re looking to support anyone doing amazing things with Unreal Engine or for the 3D graphics ecosystem.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |